Global Gaming Market : Industry size, company share, distribution share data and analysis 2018 to 2023

Bharat Book Bureau Provides the Trending Market Research Report on Global Gaming Market – Forecasts from 2018 to 2023 under Technology & Media category. The report provides information on industry overview, market size, latest developments, industry trends, key players, global presence, and their future prospects.

The Global Gaming Market  which valued at US $ 106.87 billion in 2017 and is expected to reach US $ 158.33 billion by 2023 growing at a CAGR of 6.77% during the forecast period. Growing adoption of PCs, smartphones and other mobile devices is one of the major drivers for the global gaming market. The number of mobile phone users continues to increase, the developers are pushing into a good number of feature-rich games into the market. Increasing penetration of internet and powerful marketing strategies is adopted by the game developers are attracting users of different age groups which is filling the growth of the gaming market. The growth of e-learning industry in many regions across the globe is catalyzing the development and availability of a wide range of educational games across various platforms which is further contributing to the growth of the market. 

Gaming Market Report @
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Furthermore, continuous advancements in technologies are supporting the entry of Virtual Reality (VR) and Augmented Reality (AR) games into the market which can be seen as a major driver for this market over the projected period. EMEA (Europe Middle East and Africa) holds a significant market share in the global market due to the presence of some major market players in the region. The market in Asia Pacific (APAC) is anticipated to witness the highest CAGR over the forecast period.

Research Methodology

The first section of the report deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segments which have been covered as part of the report.

Market Dynamics

The next section provides a comprehensive overview of the dynamics of market dynamics. This section of the report also provides supplier and industry outlook as a whole; key industry and regional regulations which are the product specifications and a brief technological aspect of gaming. Complete industry analysis has been covered by Porter’s five forces model as part of this report section.

Segmentation

Global gaming market has been segmented on the basis of device type as PCs, smartphones, tablets, TV gaming consoles, and handheld gaming consoles. The market has been segmented by component as hardware, software, and services. By action, strategy, puzzle, and others. Geographically, segmentation has been done as Americas, Europe Middle East and Africa, and others. 

Market Players

Finally, competitive intelligence deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Microsoft, Nintendo, Sony Corporation, Sega, Electronic Arts Inc., Unity, Ubisoft Entertainment, Activision Blizzard, Disney, and Konami are key players in this report.

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